Not as much damage as Falling Helios, but it has a better range and mobility, so it can be used better against moving enemies. Holding down square in air (Cyclone air) is also a very powerful attack. This attack has ledge magnetism properties, and it can screw you over if you're not careful. Its range is crap, though, so it can't be used against moving enemies that well. Holding down triangle in air (Falling Helios) is the single most powerful attack in the game for single target damage. It's great for crowds, but sadly it's a little slow to spam. Holding down square (Cyclone of Chaos) is a disproportionally powerful attacks with a superb range. Despite the low damage, just spamming s1 repeatedly makes short work of some enemies like Bug swarms. First square attack (s1) comes out almost instantly and has a good range. It's good used in combination with the Ice Magic to freeze a large enemy, but not all enemies can be frozen (or are worth it to freeze). It first resets an enemy's state of frozenness, then makes them either frozen or half-way frozen. It also keeps enemies stunlocked pretty well and prevent them from blocking Kratos' attacks. You can slightly speed up the Rage animation by casting it in air just before landing on ground. dealing damage while already moving to the next place) and works especially well against big groups of weak enemies (like against those Bug swarms). This attack is great for multi-tasking (i.e. The attack has a wide range around Kratos and it automatically homes in on enemies you might not even see. Kratos releases some souls which automatically target enemies and deal chip damage to them. Soul Rage is one of the most useful attacks in the game. Its animation is also quite quick, so it's the most handy attack for doing Rage break outs with. The damage is not good, but this attack has some other useful properties like knocking enemy Shields off or stunning them for faster mini-games. Fire Rage sets a bomb inside one of the enemies. Kratos is invincible during Rages, so they can be used as a counter attack. The cinematic slowdown of magic casting shouldn't affect autoscrollers, so you can spam magic during these without losing time (except Fire Magic, since it has that QTE prompt, which also slows down surroundings). Use it against flying enemies, or some enemies with long invulnerability periods like the Talos - it's less trouble to shatter than to fight them. Ice Magic is unique in that it freezes enemies instead of dealing damage. It has a pretty quick animation and it deals 2nd most damage. If you have to use Magic for dealing damage, Fire is usually the best option. They tend to have a pretty awful time / damage ratio since they are so slow and cinematic. Magics generally aren't worth it, except against large enemy groups. Essential tricks to learn (in order of importance) After the player finishes the game, that is, completing the last Story Mode objective, they receive two custom shields that have a unique characteristic: their internal part glows.3. The mode is far more difficult as enemies will be replaced by tougher and far greater enemies by the start, and if left alone for too long they will be able to change levels and become stronger to face. This variation of God Mode has its own save with a bloody red border instead of the usual gray, and a disclaimer warning the player that they can't change the difficulty after selecting it. The God Mode appeared again in God of War (2018). In Chains of Olympus and Ghost of Sparta, it shares similarities to God of War II's Titan Mode, in which Orbs are worth only half as much. In God of War, the value of the Orbs remains, but costumes cannot be used. God Mode differs in God of War and Chains of Olympus. Subsequently, beating the game in God Mode usually unlocks various features and rewards. In Chains of Olympus, God of War and Ghost of Sparta, the player unlocks it by beating the game on one of three easier difficulty settings. God Mode is the hardest difficulty setting in God of War, Chains of Olympus, Ghost of Sparta, God of War (2018) and God of War Ragnarök, as well as the second hardest setting in God of War II, and the normal difficulty in God of War III.
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